All details are modeled in separated meshes and layered for easy customization: Tread (all details are in separate polygons), Laces (made with Sweep Nurbs), Plastics for laces, Midsole, Outersole, Interior, Tongue, Tip and Tip Bow, Heel and Heel Bow, Eyelet stay, Support pannel.
Scene is light up in studio light setup and uses HDRI image for reflection and illumination.
Textures and materials included (1K resolution). Displacement is painted in Body Paint, so all UV's are unwrapped and can be easily modified. Seams are painted in Body Paint as well and used as a bump and color maps.
This project was done originally in Cinema 4D R11.5, so all textures and scene setup is correct. Also available in other formats: OBJ (wavefront), 3DS (3D Studio), FBX (kaydara), DXF, STL.