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Renomi

On 08 Jul, 2013
Cinema 4D Tools
By : rendertom
With 33 Comments
Views : 51209

Renomi is Python driven Cinema 4D plugin that helps you organize your rendered image sequences and maintain your Object Buffer names.

By default, when you render Multi-Pass sequences to image files (Multi-Layer File is switched OFF in Render Settings -> Save panel) you end up with hundreds of files in one folder. For my taste, well, it doesn’t look good. I prefer every Multi-Pass sequence to be placed in it’s custom folder, like Shadow passes should go to Shadow folder, RGBA images should be placed in RGBA folder and so on. This way you maintain clean and tight file and folder structure. On the other hand, Cinema 4D does not rename your rendered Object Buffers, so you end up with general default naming like object_1, object_2. So there’s no way to know what object_1 refers to in your Cinema 4D scene.







  • Rename rendered files to match their names in Render Settings (Object Buffer especially),

  • Move each render pass to appropriate folder (Shadow images go to Shadow folder, RGBA images go to RGBA folder etc),

  • Rename subfolders based on filename,

  • Update Compositing Project File to match new names and file paths.

  • Have bunch of files in one folder and it’s difficult to find particular pass? Use Based on Path function to organize files into separate folders.























All actions are performed based on your current render settings – plugin will look for output directory for main sequence and Multi-Pass Images from Render Settings dialog box and will perform actions based on this criteria. If you have renamed Object Buffers to something like OB1-Cube, OB2-Sphere then the plugin will respect that and you will get what you expected.




  • Cinema 4D R12-R19 compatible. Latest version: 1.3

    +

    v1.3.2 October 23, 2017



    • Updates to work with R19.

    v1.3.1 October 10 7, 2015



    • Fixes aescripts.com licensing issue.

    v1.3 August 7, 2015



    • Released on aescripts.com;

    v1.2. November 24, 2014



    • Bug Fix: Regular images are collected to folders if rendered to same folder as Multi-Pass Images;

    • Improvement: Option to collect other sequential files such as Separate Lights pass or Stereoscopic images;

    • Improvement: Some special characters are now allowed in file names;

    v1.12. September 16, 2013



    • Update: Python code update for Cinema 4D R15;

    • Update: Supports all Compositing Project Files (After Effects, Combustion, Final Cut, Motion, Shake, Nuke);

    • Update: Support for different leading numbers like ‘##’, ‘###’, ‘####’, ‘#####’, ‘######’, etc;

    v1.0.2.2. August 19, 2013



    • Bug Fix: Object Buffers from 10 to 19 would go to Folder OB1, Object Buffers 20 to 29 would go to Folder OB2 etc. while executing ‘Move Files to Subfolders’ function.

    • Other: Corrected typo mistakes in Info window.

    v1.0.1.13. July 21, 2013



    • Initial release.





    Requirement: Cinema 4D R12 (only EN interface is supported) or newer (any language).

    Runs on both MAC OSx and WIN machines.



Purchase RENOMI and get free lifetime updates

Please allow few hours for delivering you a download link.

BUY NOW $39



Have questions about the plugin? Then check online documentation. Eager to test plugin before purchase? No problem. Just drop me a note and I will send you fully working demo version.











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  • Adam

    Will this work with netrender?

    • rendertom

      Plugin should work with netrender, but I cannot guarantee 100%. I can send you fully working demo version in case you want to give it a shot.

  • ko

    will this work with vray?

    • rendertom

      Yes it does. However, RENOMI will not rename V-Ray multi-passes.

  • Gwuill

    I just bought your plugin. Nice work. Q: Is it possible to do the same thing with multi-files inside one .exr or psd?

    • rendertom

      Hi Guillaume, thanks for your purchase. This plugin is not meant for Multi-Layered files like PSD or EXR as there’s no way to get into those files externally with python. However, if you have those as separate layers, then by all means yes, it will work as you expect. Cheers.

  • Ryan

    Hi rendertom, did anyone ever test Re:nomi with Netrender? Thanks

    • rendertom

      Yes. It works with Netrender with no problem. You run plugin after the render is finished, so it doesn’t matter if you use one machine or multiple. Want to give it a try? I can send you demo version if you are interested.

      • Ryan

        That would be great. I would like to try it. Reckon this will be really usesful! Thanks

        • rendertom

          Please contact me via Contact page so I can send you the Stuff.

  • http://flamholc.com David

    Just found this 😉 Great plugin! Any plans for making it work with the new Vray multipass system? We still have problem with names on passes there. Thanks /david

    • rendertom

      Hi David. Due to C4D Python limitations it’s not currently possible to access V-Ray render data. Sorry.

  • http://www.dvalk3d.com Dustin

    This looks like a phenomenal plugin!My only question is with rendering multiple camera sequences within the same project file. I have each rendering camera set up via the render que, will Renomi be able to rename each of the passes in the individual camera folders I have created? This would still be done through the “based on path” dialogue, correct?

    • rendertom

      Hi Dustin.
      I am not sure what setup you’ve got there, cannot really say for sure. Any chance you can strip down the scene and leave only render settings for me to check out?

      On the other hand, “based on path” will ALWAYS work, no matter to what sequences you point it to. I use this option to sort my After Effects rendered Tiff sequences. This feature scans the folder and places all files to separate folders. However, it does not update Comporiting Project File.

      I sent you demo version of the plugin so you can test it out. Please let me know if you need more assistance.

      • http://www.dvalk3d.com Dustin

        Thanks Tom! I didn’t even run the plugin for 30 seconds before realizing this is more than worth the purchase value! It did exactly what was needed and goes even further in depth than I’ve had time to play with thus far. Thank you for taking the time to send the demo, it’s greatly appreciated. I’ll be purchasing the plugin as well as recommending it to my fellow Motion Artists. I can’t wait to see the updates that will come in the future!

        Thanks again!

        Dustin Valkema
        http://www.dvalk3d.com

  • Jacin

    Hey i purchased this like 2 days ago and haven’t received the download link whats going on man

    • rendertom

      Hi Jacin. I DID sent you plugin 2 days ago. Please check your spam in case you haven’t received it yet. I also sent you 2 emails today – please let me know you got them at all. Thank you.

      • Jacin

        Hey thanks for helping me sort it it all out i got the Plugin.

        Need to test it now

  • carryhole

    Hi!I want to know if this plugin works on Cinema 4D R16?

    • rendertom

      Yes, it works perfectly on R16. Thanks for asking.

  • Cam

    Not sure if I would call this a bug but Ive noticed you have to keep your project open and in front for the plugin to work. I tend to que up jobs overnight, close the project file and let it run. In the morning the plugin won’t work unless the project file is open.

    Otherwise this is a great plugin and a must have.

    • rendertom

      Indeed, project must be opened for Renomi to work. This is because plugin performs actions based on current render settings data. There could be a way to implement Renomi to work with render queue, but lets leave it for future updates.

      Thanks Cam.

  • C4Deez

    Is this compatible with R17?

    • http://www.rendertom.com rendertom

      Yes, it’s compatible with R17.

      • C4Deez

        Oh, thankfully I didn’t have to wait a few hours! A pleasant purchasing experience after all. 😉 Maybe instead of a few hours more like few minutes. ;D Can’t wait to try it out… can’t believe they haven’t implemented this yet but thanks for this!

        • http://www.rendertom.com rendertom

          You’re mostly welcome, my friend.

  • rrr

    Hi Tom, i have just downloaded a trial version. and i realised it doesn’t seem to work with Vray? is that right?

    • http://www.rendertom.com rendertom

      You are correct, it does not work with V-Ray passes.

      • rrr

        thanks for the quick reply, was looking for soethign that manages Vray / Arnold multi passes. thanks.

  • Giuseppe

    Hi There! I have a question about Re:nomi, and I could find answer in your demo video.
    1 You have your multipass passes renamed in C4D render settings.
    2 You render the passes in subfolder (like you show in the demo video).
    3 You open in AE and start compositing passes.
    4 At this point you have to render again with the same name and folder structure
    How easy is the action number 4?
    I know can sound a silly question, but I need to know that Re:nomi works for me :)
    Thanks for your help

  • Andi

    hello!
    Is Re:nomi also compatible with Cinema R18?
    Thanks!

    • http://www.rendertom.com rendertom

      Hi Andi. I dont have acces to R18, unfortunately and cannot test it. Do you mind downloading trial version from http://aescripts.com/renomi/ and give it a go? If you buy the script and it turns out it’s not R18 compatible, I’ll be glad to refund. Sorry for such inconvenience.

      • Andi

        Allright, I tested the trial with r18 and it works just fine!
        Thanks Tom!




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